Sega at Apple's March 6th press event Video
Sega at Apple's March 6th press event Video Transcript
[ Music ] ^M00:00:02
>> So, when Sega and Apple started talking about what games will be great to bring to the iPhone platform. Super Monkey Ball was a natural choice. ^M00:00:11 [ Music ] ^M00:00:12
>> When they told us that we'd only had two weeks to create a full 3D demo of the game, I thought that was impossible. But here it is. Thankfully up and running and it looks awesome. And we were able to do this because we were working with a terrific flexible and powerful SDK. So, the object of Super Monkey Ball is to guide AiAi the monkey through a series of mazes collecting bananas along the way for extra lives. It's a really simple concept to pick up on and the controls are easy to pick up on too. All Gordon has to do to move AiAi around is tilt the device. It's such a comfortable smooth way to play the game that even if you've never played the video game before, you'll know exactly what to do when you pick up an iPhone. Now, for me, I'm a hard core gamer, so it was really tough for me to wrap my brain around the idea of not playing with analog sticks, but after two weeks with the iPhone, it's gonna be very hard for me to go back and play this on a traditional game control -- game controller. This feels like it's always the way Super Monkey Ball was meant to be played. So, now I'm a console producer and this team -- they're a group of console developers, so for us by far the most exciting thing was that we've been able to create on iPhone the type of game we're used to making. This is not a cell phone game. This is a full console game and if anything we underestimated what the machine was able to do graphically from the start. We had to actually fly in an extra artist to start scaling up the quality of the visuals to match with the output was capable of giving us. And that's the best kind of problem that you have to solve on the development side.
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