New iPhone: More monkeys from Sega Video
New iPhone: More monkeys from Sega Video Transcript
[ music ] ^M00:00:04
>> Back when we showed you Super Monkey Ball on the iPhone for the first time, last March, our development team, Other Ocean [assumed spelling], were able to create four stages from scratch in just two weeks of development time. Eight weeks after that event they were able to give us one hundred and ten stages for the finished game - [ background music ]
>> - which is a tremendous amount of content for a hand held game. They were also able to give us all four of the classic monkeys. So we have Eye Eye, Mimi, Baby, and Gon Gon. Today we're gonna play as Baby. There are five distinct worlds to play in, and last time we showed you the first world, Monkey Island. This time we're showing you the last world, Space Case. And the reason I want to show you that is because it's a terrific opportunity to demonstrate just how well the tilt control can keep up with the game's most intricate challenges. As you can see, this is a pretty tricky stage that Josh is trying to get through. And to be able to do it, he has to be able to accelerate, decelerate, and turn with pinpoint precision. The iPhone's accelerometers gives him the ability to do that. [ applause ] ^M00:01:17 So as a producer, the best part of working on this game has been to put the game in people's hands for the first time who've never played it, because it's just instantly fun. The tilt control works beautifully, it's a fantastic gaming experience. For Sega, the app store represents an amazing opportunity, because we can now be in the same place where people are buying their music and movies, and they can take all that content with them, wherever they go. We love what we've been able to do with Super Monkey Ball. We can't wait to see what's possible with our other marquee characters, and this game is going to be available at the launch of the app store for nine ninety nine. [ applause ]
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