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EA demos 'Spore' on the iPhone Video

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EA demos 'Spore' on the iPhone
Created: 03/06/2008
Video description: At Apple's official launch for the iPhone software development kit in Cupertino, Calif., Travis Boatman, executive producer of mobile studios for Electronic Arts, demonstrates the company's new Spore game on the device. Spore integrates the iPhone's touch screen and tilt features into the gaming experience.

EA demos 'Spore' on the iPhone Video Transcript

[ Music ] ^M00:00:02

>> We wanted to do something that took advantage of a lot of the different features of the device and everything from the touch screen to the accelerometer. We wanted to have video and audio. We wanna have a game that described all of them. So, the game that we chose is the game we have in production called Spore. And the idea of Spore is about taking a microorganism from the primordial soup at the bottom of the ocean and helping it evolve and grow and survive in this interesting world we have. So you can see the Spore here in the center of the screen and in a way that we chose to control the spore was to use the iPhone's accelerometers. You can see John using the accelerometer and tilt it right and the left and you get some of that motion that you saw earlier in that previous demo. The basic goal of the game is to take the spore and eat anything smaller than you and avoid anything larger than you. ^M00:00:46 [ Laughter ] ^M00:00:47

>> To do the job with that you're rewarded by what we call the Evolution Editor. And the Evolution Editor is a great place for us to take advantage of a lot of the touch screen capabilities of this device. So, you've gone from sort of accelerometer, now we're playing with the touch. What's so great about this is it allows you to customize the game in to two different ways. First, we're gonna customize the game play a little bit. So, John's gonna go in here, and using his finger. He's just gonna go ahead and touch the Off and Subtract and he's gonna add in a pair of formidable looking mandibles here on front of our spore. So, you see those appear on the front. The next thing we're gonna do is we're gonna play with a little bit of the creative personalization here. On this part is more about making the spore look cool and interesting. And has less to do with game play, but he's gonna go ahead and use his fingers and just start moving stuff around, so I think he's gonna move the eyes forward here and he's just touching and moving the Spore. So imagine this is all we've done in about two weeks, but since we have a lot of time, you can imagine us stretching the spore out and adding colors and really making this like a -- almost like a player if -- to people to personalize their spores. Let's go and bring that spore back into the game. Now, talk a little bit about developing. You know that's moving from level 15 to level 16 and when we first came in we sat down and started working with the framework, it took us about 2 days to get Coco touch up and running. Once we have that up and running, we were then able to bring our entire game development and got the whole game up and running. So, we were really demonstrating a couple of level here in the Editor, but we have actually all 18 net levels up and running. We have the full Editor. In fact, John and I were sitting here playing and creating all these different kinds of Spores and experimenting with what we though might look interesting to show you all today. It's really a lot of fun. In fact, the accelerometer was so comfortable we're showing it to a bunch of Apple employees, so they can get a sense of it and they really liked playing with it. And lastly, we want to experiment the video capabilities. We're throwing a little cuts in here at the end just to show you what it could do by tossing in a video of our customized Spore making its way happily out into the world. ^M00:02:28 [ Spore sounds ] ^M00:02:35

>> And that's Spore from [inaudible].

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