NEW YORK--So the world didn't exactly get what it wanted out of Sony's PlayStation 4 debut tonight. There was no sight of the actual console itself and details about its specific release date and price were also nowhere to be seen.
Sony's team-up with Gaikai is sure to net some interesting ideas and implementations with cloud streaming, the sharing of game screens, remote play, and other concoctions, but the games themselves were what made the biggest impact.
Those pondering the PS4's gaming prowess were served an interesting dish. Ten or so major developers were represented in … Read more
LOS ANGELES--David Cage had a great E3. The French game director and the development team he leads up, Quantic Dream, are responsible for some of the industry's most ambitious interactive entertainment experiences like 2010's Heavy Rain. At an event where originality and innovation were the hottest of commodities, showing a game like Beyond: Two Souls was like hitting the jackpot.
I was lucky enough to attend a breakout session hosted by Cage where he dove a little deeper into the world he has created for Beyond: Two Souls. … Read more
Help me, please. I'm waiting for the future to arrive.
I feared a lull at this year's E3 before I even got on the plane. Games pushed back, executives claiming no new hardware. "No new hardware" is a mantra I've heard a lot lately, from colleagues as well as from industry insiders. Even from gamers, who certainly don't like the idea of spending up for a new console.
Well...we need next-gen. And it's bound to arrive. But when? Please say soon. I've been patient. … Read more
In today's show we're gaming with multiple screens, dodging Flame attacks and looking for a new direction from Apple:
The video game conference E3 rolls on and Nintendo has shown off the new gaming capabilities of the Wii U console, which will be coming out in time for the holidays -- but no price announced yet. Players will have to use the second screen in the GamePad controller to activate different game controls, camera views and features. In some games you might hold it up to the television screen to scan for enemies. But if you're playing … Read more
LOS ANGELES--At Sony's 2012 E3 press conference, one of the high notes of the entire show turned up during the opening minutes. Beyond: Two Souls, a new game from designer David Cage and his company, Quantic Dream, showed a lengthy, if noninteractive, trailer. In one sense, it's a new game from a quirky cult favorite who shies away from mainstream gaming conventions. In another sense, it's Sony, the only console maker that also runs a major movie studio, embracing the true cinematic potential of games.
To fully understand why I think this is one of the under-the-radar highlights of E3, we should look back at why Cage (the nom de game of French designer David De Gruttola) is up there with Miyamoto or any of the other handful of name-brand game designers, by taking a look his unique genre-bending projects over the past 14 years. … Read more
LOS ANGELES--At the company's E3 2012 press conference, Sony let a collection of exclusive software and features do all the talking. Spread across the PlayStation 3 and Vita platforms, there was certainly an impressive display of thrilling -- and most importantly exclusive games that are only available on Sony's machines.
Getting things started was David Cage, the head of developer Quantic Dream, the house behind the PS3 story-driven success, Heavy Rain. Cage announced Beyond: Two Souls, the next title in the genre-redefining resume of games his studio has produced. Adding some star power to Beyond is actress Ellen Page, who plays the lead character in the new title. … Read more
Grabit, a spinoff from research institute SRI International, has developed a way for robots to pick up objects by using electroadhesion technology. It works by charging a flexible plastic film embedded with electrodes.
At the Future of Robotics in Silicon Valley and Beyond forum, SmartPlanet's Sumi Das recently got a look at how the technology works and learned what benefits it has over other methods.
This video originally appeared on SmartPlanet with the headline "Sticky fingers for robots."
Robots -- they save lives, save time, and fascinate us all at once.
The Future of Robotics in Silicon Valley and Beyond, an event held last week, explores the possibilities of how we'll use robots at sea, in space, and everywhere in between. SmartPlanet's Sumi Das reports from the forum, which aims to advance the state of robotics in the Bay Area.
This video originally appeared on SmartPlanet with the headline "Robots help sea and space exploration."