ubisoft

Buzz Out Loud 1181: ACTA: it's bad for the brand (podcast)

The European Parliament is, somewhat unexpectedly, riding to the world's rescue by demanding that the super evil ACTA agreement be negotiated in the open and that the three-strike ISP provisions be taken out. Well, hot damn! That's big news! I mean, that Cisco router is big news, too, but it just doesn't have the same sexy factor.

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Cisco’s big announcement was a really fast router; AT&T has tested it http://news.cnet.com/8301-30686_3-10466043-266.html http://money.cnn.com/news/newsfeeds/articles/marketwire/0594332.htmRead more

Buzz Out Loud 1180: Egg on Newegg's face (podcast)

Weren't the folks who ordered an Intel Core i7 surprised when they got a Styrofoam fake instead? Well, yes. But we still haven't heard from Newegg how this happened. However the fake was incredibly well done. So props to that. We also discuss Apple's first iPad ad and Ubisoft's incredible DRM failure.

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And the BitTorrent award goes to… http://torrentfreak.com/and-bittorrents-oscar-goes-to-district-9-100307/

Apple airs first iPad commercial during Oscars, Steve Jobs at event http://www.macrumors.com/2010/03/07/apple-airs-first-ipad-commercial-during-oscars/Read more

Buzz Out Loud 1179: The guy who makes OK Go go (podcast)

On today's show, a special interview with Adam Sadowsky, president of Syynlabs, the OK Go video, "This Too Shall Pass." Turns out making that video was as hard to make as you might imagine. Also, we discuss the pending smellpocalypse coming out of Siberia.

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Interview with Adam Sadowsky, president, Syynlabs OK Go – This Too Shall Pass – RGM version http://www.youtube.com/watch?v=qybUFnY7Y8w

iPad coming on April 3, preorders on March 12 http://news.cnet.com/8301-13579_3-10464361-37.htmlRead more

Buzz Out Loud Podcast 1168: All the good porn is on Xfinity

We have two awesomely inexplicable voice mails today, we discuss the rise of Zeus (the botnet), and Ubisoft's new DRM scheme sends us into a synchronized rage. We also chat with Peter Brantley, co-founder of the Open Book Alliance, about the latest twist and turn in the Google Books settlement attempt. Short version: copyright law sucks, but not quite as much as class-action law. What a mess. --Molly

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Open Book Alliance Co-founder Peter Brantley. Peter is also the Internet … Read more

No More Heroes 2: A glorious mess for the Wii

Games on the Wii aren't always pretty. In fact, the Wii tends to celebrate the old, the retro, the kitschy throwback titles so often seen on the Virtual Console. The Wii isn't capable of HD, and its graphics aren't in the same ballpark as the those of Xbox 360 and PS3.

This is why we're often excited by original Wii games that, rather than try to replicate what higher-octane HD gaming systems such as the Xbox 360 and PS3 are doing, instead branch off and lay claim to the Wii's unique qualities. Ubisoft's No More Heroes franchise is a classic example of this, but is the newly released sequel also a good game?

Scott: No More Heroes 2: Desperate Struggle is a sequel to the equally bizarre original designed by Suda 51, an artist/designer known for an aesthetic in gaming that's as much about artsy statement as it is about "fun gaming." As the game's ridiculous, murderous hero Travis Touchdown, you're off to compete in a repetitive series of boss battles against psychopathic killer-heroes in an attempt to be the No. 1. Each mission tends to consist of a very linear journey through subvillains on the way to this boss attack, and the game's 3D look is angular and even ugly at times. This is deliberate: in fact, No More Heroes 2 is almost a celebration of old-school gaming, down to its Nintendo Entertainment System-era minigames, scratchy, degraded-looking cut scenes, and 8-bit sound effects.

Does the game make sense? No, it's madness. You give your cat a workout in one series of games, and can spend time playing a disturbingly sexual arcade shooter on your character's living-room TV, all of which seems like it's parodying the ridiculousness of "real-world" games like Grand Theft Auto.

Assassination missions are given to you by a big-busted hostess, and the adolescent sexual fantasies and toilet-based waypoints are simultaneously juvenile and funny. The blood-soaked nunchuck-based attack moves, combining motion controller moves with button-mashing, are trigger-quick and satisfying. Ammo upgrades and other unlockables are weird and somewhat useless, but that's what this game is largely about: celebrating the absurdity of video games.

Though the main adventure is on the short side, the library of 8-bit retro minigames are a great bunch of fun as well. It's ugly, it's messy, but No More Heroes 2 is also inspired. Just make sure, no matter what, that you rent or play this game before buying.

Jeff: No More Heroes 2 is certainly one of the Wii's most ambitious franchises. From an aesthetic point of view, it's a visual gem, pushing the hardware limits of the Wii. As an action game, it controls well and provides a solid challenge for any fan of the genre. There's no doubt we love No More Heroes 2; we're just not sure it's accessible enough beyond being the "artsy film" of gaming.… Read more

Grand Theft Florence: Hands on with 15th-century Italy in Assassin's Creed II

2009's big slate of holiday games got pared down when a lot of titles slipped to 2010, and those that remained have largely been released already. One of the last, Assassin's Creed II, is a sequel to one of 2007's most-hyped original IPs, a game that got good reviews and sold well but was still seen as a bit of a disappointment.

A mysterious story about near-future Templars and virtual-reality access to the memories of 12th-century assassins acted as backdrop to beautiful open-world parkour and stealth. Does the sequel surpass its predecessor? After a week of play, here's how we felt.

Scott: Assassin's Creed II is a stealth game that's appropriately crept onto our radar after a lot of far-more hyped titles this year, and it merits some serious attention. The strange plotline of the original continues, but updates the focal setting to Renaissance Italy. Rendered in beautiful detail, Florence and other cities can be climbed around and navigated through--although in self-contained zones--and the characters this time around are a lot more lively and spicy. Famous historical figures, including a young version of Leonardo da Vinci, are great additions to the storyline, and also provide you with inventions to use in-game.

Unfortunately, it's hard to figure out the fragmented storyline, which sometimes feels about as clear as a chapter of Metal Gear Solid, but the game's missions and layout are a lot easier to dive into and play than in the original Assassin's Creed. A funky computer sim-type interface and lack of a true tutorial force players unfamiliar with Assassin's Creed to feel somewhat alienated, which is a shame considering the amount of research that's been poured into this universe.

Assassin's Creed II is, in the end, a sort of open-world game that at times feels like Grand Theft Auto set hundreds of years ago, especially in its mission-focused structure and its roster of quirky side characters. It's one of the most pleasant surprises of the year--a game that's better than its hype. However, its Dan Brown spirit and arcane framing might not be for everybody.

Jeff: Unlike most of the gaming press, I found the original Assassin's Creed to be a trite and redundant open-world action game that had tons of potential. The cities were beautiful, the climbing mechanic was on point, but the repetition of mostly lame mission objectives almost prevented me from finishing the title.… Read more

Shaun White dishes out the details on his new game, World Stage

The last time we spoke with Shaun White on The 404, he was promoting his multiplatform video game Shaun White Snowboarding. We got to sit down with the Olympic gold medal winner again this week at an Ubisoft event in lower Manhattan where he explained what's new in Shaun White Snowboarding: World Stage, an exclusive title for the Wii.

With the Winter Olympic Games in Vancouver around the corner, World Stage focuses on taking snowboarding globally. The game will once again take advantage of the Wii Balance Board, allowing you to sway back and forth like you're actually … Read more

BOL 1025: Amazon's new kicks

Zappos has been acquired by Amazon, meaning Amazon will have even more shoes to sell, but also a new corporate culture to integrate with. Windows 7 gets released to manufacturing, meaning it's on its way to you. And Microsoft and UBIsoft are getting into the movie business. Is that a good thing?

Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video) EPISODE 1025 Amazon to acquire retailer Zappos http://news.cnet.com/8301-1023_3-10293262-93.html

Windows 7 Has Been Released to Manufacturing http://windowsteamblog.com/blogs/windows7/archive/2009/07/22/windows-7-has-been-released-to-manufacturing.aspx

Fiber to the home deployments will grow 30% CAGR to 130M installed by 2013 http://www.earthtimes.org/articles/show/fiber-to-the-home-deployments-to-grow-more,902195.shtml

Open Source gets it's own lobbying organization http://arstechnica.com/open-source/news/2009/07/new-advocacy-group-pushes-oss-for-the-usa.ars

ATandT activates 2.4 million iPhones; Second quarter tops estimates http://blogs.zdnet.com/BTL/?p=21579

Microsoft and Ubisoft get into the film business http://www.latimes.com/business/la-fi-ct-videogames23-2009jul23,0,5232624.story

Instant search comes to Splashtop http://news.cnet.com/8301-17938_105-10293479-1.html

Major League Baseball Beans Jon Stewart, and Obama's Pitch Vanishes http://mediamemo.allthingsd.com/20090722/major-league-baseball-beans-jon-stewart-and-obamas-pitch-vanishes/

Artificial brain '10 years away' http://news.bbc.co.uk/2/hi/technology/8164060.stm

Camaro Transformers Edition http://www.autoweek.com/article/20090722/CARNEWS/907229993

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E3 game trailer: Red Steel 2

The follow-up to the sword-slashing original, Red Steel 2 will make full use of Wii MotionPlus, promising a 1:1 representation of your movements on screen. Developed by Ubisoft, the company plans to bundle the accessory with the game as well. While no release date has been set yet, Red Steel 2 will be available exclusively for the Wii when it does launch.

The 404 250: Where we have a live studio audience

Today we have a fantastic interview with Prince of Persia level designer Michael McIntyre from Ubisoft. It's been nearly 20 years since the first PoP game, and Ubisoft has taken the series in a radically different direction. Unique art design and a new, fluid acrobatic system combine to make the newest PoP installment an instant hit. Check out the game here.

On the second half of the show, NDC and CMC help us to tackle some Calls from the Public. Big ups to Dr. Ethan for getting his 404 fix not once, but twice daily. We're not encouraging "click fraud" but we wouldn't criticize listeners who delete their entire 404 podcast collection and re-download everyday.

NDC recounts her close encounter with Danika McKellar, known for her unforgettable portrayal of Winnie on The Wonder Years. Apparently she's really into Math. CMC tries to explain that Seth Rogen's drastic weight loss is for an upcoming film role, not because he finally stopped taking bong rips for breakfast.

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