As we move further past the one-year anniversary of the first 3D TV sets launched in the U.S., it's clear 3D hasn't leapt to the forefront of consumer technology market. But it hasn't fallen completely into the background, either.
The recent announcement by Nintendo that it would dramatically cut the price of the Nintendo 3DS could be seen as another tough break for 3D products. In fact, Nintendo's newest handheld gaming system overcame two of the most commonly cited objections for 3D--high prices for hardware and the need to wear glasses.
Indeed, the most recent results of NPD's 3D 360° Monitor indicate that the 3DS helped raise the profile of handheld video games to become one of the most recognized 3D product categories.
As is the case with stereoscopy itself, though, there may be more to this picture than meets the eye. For example, Nintendo has traditionally priced significantly below its primary competitor, Sony, in both the home- and portable-console markets. The news that the forthcoming PlayStation Vita would debut at the 3DS' launch price of around $250 might have caused Nintendo to rethink what it charged.
Furthermore, Nintendo continues to contend with increasing gaming activity on the iPhone and other smartphone platforms, as well as a on a host of powerful tablets now vying for consumers' game-playing time.
There are other instances where the impact of 3D is difficult to ascertain. The arrival of "passive 3D" systems from LG and Vizio competing with "active 3D" systems from Sony, Samsung, and Panasonic has set off dueling marketplace claims regarding technical superiority and customer preference. … Read more