Sega's The House of the Dead: Overkill for the Nintendo Wii console has broken into the Guinness World Records Gamer's Edition for the most swearing in a video game, with a whopping 189 uses of the f-word.
"It is a dubious honor to receive such an accolade working in an industry where so often, the fruits of your labors are derided and dismissed for being puerile or irresponsible," said Jonathan Burroughs, the game's writer. "But in the case of House Of The Dead: Overkill, a little puerility was the order of business. Parodying the … Read more
The Nintendo DS series has become the fastest-selling home game console ever, Nintendo claims. Unit sales reached 100 million as of March 6, 2009, just four years and three months since its release on November 21, 2004.
Nintendo's original portable game console, the Game Boy, took 11 years and two months to achieve 100 million sales, according to the company.
I'm sure that the recent decision by the Board of Education in Osaka, Japan, to distribute Nintendo DS systems to 10 elementary and junior-high schools in the region will only help the numbers grow in Japan. Those systems … Read more
I just read that in-game advertising company IGA Worldwide is struggling. Obviously the economic downturn isn't helping anyone. But video games have stayed strong and as more games use Internet connections for new content, one would expect such a company to be doing well.
It appears that if IGA falters it may be its own fault, having made some bad deals for upfront payments. But that's only part of the story. The bigger issue is that in-game advertising is not like other mediums and requires the industry as a whole to mature.
The current problem is that every … Read more
You may have noticed that the name of this blog has changed from "Negative Approach" to "Software, Interrupted."
Why the change? First of all, Negative Approach is the name of a highly influential punk band from Detroit, and I was always going for a play on the name with the subtext that I was writing with a lot of cynicism, but most techies are not punk rockers, and the connection was pretty much always lost.
More importantly, this is about focus. The traffic that my blog receives is truly shocking, and I'm making a concerted … Read more
Earlier this week, Amazon announced a new program for customers to trade in used video game titles in return for credit at Amazon.com.
This program should be able to work for Amazon thanks to their superior inventory and distribution system. Expanding into a realm such as used games is probably a relatively low-cost endeavor that should will squeak enough profit to be worth it.
"I give the probability of this working at zero," DeMatteo told … Read more
Several announcements today further cemented the fact that the Web browser is the new game console."Quake Live" will enter public beta on February 24, offering players a stripped-down version of the full game. (Side note: interesting use of social-media tools Twitter and Facebook to promote the launch.)
Square Enix announced a deal to offer some of its games on Steam's Valve platform.The first Square Enix game to be available to Steam users will be the Unreal Engine 3-powered role-playing game, "The Last Remnant." It will release on Steam on April 9, days after … Read more
Widgetbox widgets "componentize" applications and Web sites, making them portable and transferable across any Web site. To date, the focus has been on consumers, but the integration with a clear enterprise business product like Confluence is a good step behind the firewall. The company also recently introduced Blidgets, which take any feed and turn it into a widget.
For those of you who aren't familiar with the Confluence wiki and Atlassian's bug-tracking tool, Jira, they provide free versions to open-source projects and … Read more
Fundamentally, the Steam on-demand gaming platform is so successful because the service disintermediates middlemen and allows the platform developers to engage directly with customers. This strengthens not only the social networks but also the core platform.
Newell says the future will be "providing ongoing value." Once you start thinking from a service perspective, he continues, "It starts to help you understand the … Read more
Free-to-play games are looking more and more like open source products as commercial entities behind the development and operations figure out ways in which to add value and monetize their user base.
In the open source world this typically consists of a split between "Community" and "Enterprise" versions of the products. For casual and free-to-play games, the split tends to be associated with some kind of premium offering or a payment mechanism like micro-transactions.