wake

Apple could alleviate iPhone 4 proximity sensor issues with iOS change

One of the major issues surrounding the iPhone 4 release this summer was the proximity sensor failing during phone calls, resulting in muting, conference calling, and other inadvertent touch input. Despite the promise of relief in the iOS 4.1 update, many users, including myself, are still having proximity sensor issues.

A forum thread on the Apple Support Discussions addresses a functionality of the sleep/wake button (the one on the top of the iPhone) that could help users experiencing proximity sensor problems, if Apple would adjust the code in iOS slightly.

Currently, the sleep/wake button, when pressed during … Read more

Shining a light on Alan Wake

In Alan Wake, players assume the role of a down-and-out author who travels to a small mountain town on vacation. Almost immediately, things take a turn for the worse, with monsters lurking in the woods, a missing spouse, and a mysterious "dark presence" taking over the Twin-Peaks-like town of Bright Falls.

Alan Wake is heavily pitched as being a "psychological thriller." Do the story and gameplay work together, or does it all just get lost in the darkness?

Jeff: Alan Wake has been on our radar for years. It's been so long that at times it seemed the game was destined to fall into purgatory, never to be fully realized--but thankfully, all that has changed. Aside from an occasionally wonky camera, Alan Wake delivers on almost every level. The game is able to provide a compelling narrative; believable, fleshed-out characters; and legitimate moments of terror through its unique take on using the elements of light and dark.

It's refreshing to see a game attempt to innovate in ways few have tried before. Alan Wake concentrates as much on story as it does gameplay. This delicate balance forces you to invest in both evenly, which helped us connect various events and plot points in the game. The story isn't without its occasional confusing spots, but overall, the core exposition in Alan Wake is one of the best we've seen in games. It's one of the first psychologically thrilling stories we've really seen work well using a video game as a vessel to convey it. More of the story is told through manuscript pages scattered throughout the world, which unravel more of Wake's tale.

In homage to American dramatic television series, Alan Wake is set up like a season of episodes, each with its own unique cliffhanger. The "last time on Alan Wake" wrap-up that precedes each episode feels eerily familiar, like we are catching up on what happened last week. These not only give the game some narrative credibility, they actually work well to help explain the story. A lot happens in each episode, so we were happy to see something that refreshed our memory when it was time to jump back in.

Unique story delivery notwithstanding, sure, Alan Wake has its cliches. You'll be loading up on ammo and batteries at each checkpoint and your health will regenerate over time (even more quickly when under a spotlight). Mostly everything else is a fresh take on combat; your flashlight acts as the main weapon in your arsenal, removing the darkness from the creatures that plague you. Once you've eliminated the darkness, those enemies become vulnerable to conventional weapons like shotguns and rifles.… Read more

preGAME 14: Alan Wake

This week on preGAME, we shine a light through the creepy forest to bring you a live demo of Alan Wake a week before it hits stores. The game tells the story of an author who travels to a small mountain town on vacation only to be confronted by a terrifying dark force.

But before we venture into the depths with Alan Wake, we'll bring you three brand-new trailers for a trio of games we're really excited for. Tune in and watch as we screen new videos for Enslaved, Singularity, and LittleBigPlanet 2.

Then, it's onto this … Read more

preGAME 03: X10 Showcase

This week on preGAME, hosts Jeff Bakalar and Mark Licea take a look back at all of the big announcements from last week's Microsoft X10 conference in San Francisco. Today's show is chock-full of debut trailers, announcements, and first look game play video of some of 2010's most anticipated Xbox 360-centric games.

But before we get into the big announcements, we'll chat about the death of local multiplayer. Long gone are the days of local four-player split screen action like Goldeneye 64. Now more than ever, game developers are overlooking the game play element that defined the "party game." Why is this upsetting trend so popular? And why do game developers choose to leave it out?

All this plus the week's headlines and releases on preGAME!

Want to be a part of our live taping? Make sure you head to http://cnet.com/live/pregame every Tuesday at 4 p.m. Eastern. If you missed any of the stories we talk about on today's preGAME, make sure to check out our links below.

Xbox Live coming to Windows Phone 7 Street Fighter IV coming to iPhone LA Noire screenshots finally surface Sony will show off motion controller at GDC Jeff's X10 wrap-up post on CraveRead more

Microsoft X10 conference wrap-up

After a four-year hiatus, Microsoft held its X10 conference this week in San Francisco primarily to announce a bunch of release dates for some notable 360-only games due out this year. The company also flexed its exclusivity muscles by showing off some content that'll only be available on Xbox 360.

We've got all the highlights from the event below, along with all of the show's debut trailers in the video playlist to the right.

Halo: Reach: No solid release date for the game, but Halo 3: ODST owners can get a taste of the title's multiplayer … Read more

Halo: Reach to go into multiplayer beta on May 3

SAN FRANCISCO--If Master Chief means something to you, then get ready. The Halo: Reach multiplayer beta will open up on May 3.

"Reach," as it's being called, is the latest iteration of the hugely popular Halo franchise for Microsoft's Xbox 360. The game is expected to ship sometime this fall, but before that, "millions" of Halo fans will get a chance to play the game and help its developer, Bungie, get the title ready for the masses.

Just this week, Halo: Reach entered private alpha, and on May 3, fans who already have Halo: ODST will be able to access the Reach multiplayer beta using their ODST discs.

For Microsoft and Bungie, Halo: Reach is a crucial title this year. The Xbox has been performing strongly over the last year, but Sony's PlayStation 3 has finally begun to make up some ground on it over the last few months. For Bungie, the game is an opportunity to take on the success of Activision's Call of Duty: Modern Warfare 2, which has set records as the best-selling console game of all time.

According to Bungie creative director Marcus Lehto, Reach is a standalone prequel to the existing Halo series, offering fans of the hit franchise an entirely new story and new characters on a scale unlike what Bungie has done with the game before.

Lehto explained that Reach will have a much darker story line and will focus on a "key turning point in the Human-Covenant War." Halo: Reach takes place in 2552.

In the new game, the planet Reach is humankind's last line of defense against the Covenant. But the planet is also home to the Spartan program, the heart of the human military. The game focuses on one group of Spartans known as Noble Team, led by Carter 259. … Read more

Gadgettes Podcast 163: The Technology We're Thankful For Episode

Today's cornucopia of technology is perfect for when you travel to visit your family for the Thanksgiving holiday. Some tech makes getting there safer and capturing the moment easier. Other tech was meant for your escape from the in-laws.

Subscribe with iTunes (audio) Subscribe with iTunes (video) Subscribe with RSS (audio) Subscribe with RSS (video)Read more

Musical alarm clock

Waking up to the jarring buzz that most alarm clocks are equipped with is an unpleasant experience. Citrus Alarm Clock wakes you up with songs that you choose from your computer's music library. You can set different alarms for each day of the week. The program runs unobtrusively from your computer's task tray and is easy to turn on or off.

Citrus Alarm Clock plays songs you choose from your music library as an alarm. When triggered, the song plays quietly at first, gradually increasing in volume. The design of Citrus Alarm Clock's interface is clean and … Read more

Gadgettes Podcast 160: The Batten Down the Hatches Episode

Molly's out of the office with the swine flu. In her honor, we cover the tech that allows you to keep yourself germ free. Don't worry. Even if you end up with the flu, we also cover the tech that will keep you entertained while you recover.

Subscribe with iTunes (audio) Subscribe with iTunes (video) Subscribe with RSS (audio) Subscribe with RSS (video) EPISODE 160

Want to steer clear of N1H1? Stay off the couch

Self Sanitizing Keyboard (thanks David!)

Keep your arms dry while you wash dishes (or while you wash everything in your house.)

Designer hand sanitizer

Ericsson’s Spider PC projects the keyboard, screen

Driverless car takes you to the doctor

Time-lapse photography on your iphone

Make your iphone photos look like miniatures with tiltshift

If you’re tooly, pass the time with sports: Football

or baseball

or even basketballRead more

Cybersecurity done the ant colony way

Sometimes it's truly curious who or what inspires us to achieve our best.

There are those sports teams who, sadly, sing "Wonderwall" by Oasis before entering the arena.

There are artists whose muses turn out to be more Pamela Anderson than Laurie Anderson.

And now, according to the Telegraph, some rather honest scientists from Wake Forest University confess that they have been inspired to create rather progressive cybersecurity software by staring at ants for a very long time.

I've never realized this when I've stood on a few hundred of them heading for my kitchen … Read more