The story behind Kingdoms of Amalur: Reckoning is an interesting tale. Its development house, 38 Studios, was founded by former Major League Baseball pitcher Curt Schilling.
After finishing up his baseball career with the Boston Red Sox, Schilling refocused his energy (and a lot of money) into the company in addition to tying up sci-fi mastermind R.A. Salvatore and comic book veteran Todd McFarlane.
Jeff: While its story and characters are less than memorable, Reckoning is a lot of fun to play and has a combat system that's good enough to stand on its own. Historically, RPG games don't even have much of a fighting mechanic, but the one in Reckoning is totally out of the ordinary--and that's a good thing.
To me, Reckoning feels like an RPG stripped of its inaccessible number-crunching stat-trackers and at times comes across as a linear adventure altogether. That said, all the usual RPG suspects are accounted for, including choosing your class, upgrading a varied and complex skill tree, and deciding which quests to take on.
While it might be a blast to swing your sword at droves of enemies, Reckoning doesn't do much for me in the character development department. Considering the major players involved in the game's creation, it's a bit shocking to see that a lot of that energy may have been devoted to the game's expansive backstory instead of conveying a world filled with characters that players can identify with. You can talk with nonplayable characters in the game, but I'm not sure you need to.… Read more